jaskoleczka: { W3: The Wild Hunt } (I could do that)
In the time since Geralt and Lan Wangji had left, they'd shored up Kaer Morhen's defenses as best they're able, although it's still little enough. Geralt had done what he'd promised, that's clear enough: allies come alone or in pairs, riding or trudging up the winding path that leads to the ancient keep's shattered gates. Some he knows, some he's never met. 

But all are willing, and that's all he can ask.

Yennefer and Wei Wuxian have spent hours, entire days, warding the crumbling keep as well as they can, while trying to keep the elf Avallac'h alive. He's peaky enough not to show his face down in the main hall – not for meals or for any other reason – and Vesemir can't be sorry for it. Lambert and Eskel train with the grim single-mindedness of men going to an almost certain doom, and spend the evenings making potions and bombs and tinctures in quiet companionship.

For himself, the old witcher is simply trying to keep everyone on an even keel; trying to keep them fed, healthy. As ready as they can be. That goes for the horses, too, which is why the morning sun sees him out near the stables, setting out a bucket of water for a pair of black mares. He strokes along one's warm flank and glances up at movement on a parapet: Yennefer, watching the road for Geralt and Ciri and trying to pretend that isn't what she's doing.

Beneath his palm, the horse shivers, then lays its ears back and shies, trumpeting concern. He tries to calm it before it can set the other one off, but neither horse pays any attention to him. They're attuned already to the thing he only feels a moment later: an impossible wind, a brilliant light.

And then a haze of green mist and sparks appear, three figures stumbling through. In the next second, the haze is gone, but the three remain: the White Wolf, Lan Wangji... and Ciri.
jaskoleczka: { W3: The Wild Hunt } (weeping)
One second, she was on her knees, cold stone hard through the leather of her trousers, hearing Dandelion shouting her name and watching an arrow speeding towards her –

The next, she's gasping in cool, misty autumn air, her knees and shins growing wet from the heavy evening dew that has settled on the grass where she kneels. Ciri looks about herself in a near-panic, then buries her face in her hands, trying to keep from sobbing with reaction and fear and pain.

She'd made it. Milliways: the first pleasant, peaceful place that came to mind when she made her jump from one world to another. 

Half-turning, she winces at a sharp complaint from her back, and her eyes grow wide as she studies the arrow buried halfway up its shaft in the ground just behind her. "That was a near miss," she murmurs to herself, and pulls it from the ground as she slowly gets to her feet, aching, her back burning. Once upright, she locates the main building and begins staggering her way towards it, step by determined step, stumbling a slightly drunken path through the wet grass and quiet night.
jaskoleczka: { W3: The Wild Hunt } (I could do that)
 The black mare the Baron had given her isn't as fleet as Kelpie once was, but she's sturdy and swift and Ciri reaches the inn before nightfall, which is all she'd really hoped for. She sees to the mare first, making certain she's set in a comfortable loose box with plenty of hay and water, then makes her weary way to the heavy wooden front door.

But –

"This inn has improved somewhat, since my last visit," she says to herself, and smiles as she lowers the hood that had covered her ashen hair.

Milliways, again. At last.
jaskoleczka: { W3: The Wild Hunt } (lost in a reverie)
Time is passing strangely for Ciri; it's difficult to tell if she has slept entire days or only a few hours. There is no way to mark the days aside from weather, and that changes quickly enough that it is wholly unreliable.

(The Bar, in her infinite kindness and usual sympathetic meddling, has in fact created a mild time loop in Ciri's room, giving her time to recover and somewhat ignoring the distressed flurry which has emanated out in ripples from her arrival.)

She comes downstairs, therefore, determined to more fully explore this strange place. There are stables she wishes to visit, and the woods remind her very slightly of those around Kaer Morhen...but her plans are abruptly canceled when, along with the strong hot tea she'd ordered, Lady Bar provides her also with a
note.

Anyone watching would see Ciri rub at her forehead as if to quell a sudden headache, then lay a hand on the bartop and request something in a soft voice. Quill and pen appear, and she bends her head to write briskly and neatly:

Reverend Daughter,

I am terribly sorry for the distress I have caused. Please know it was not intentional.
I welcome your request for a meeting. I am at your disposal and shall visit Room 99 within the hour.

- Ciri

Folding the note, she looks for a waitrat to charge with its delivery and watches as the messenger scampers up the stairs before she turns with a sigh back to her tea.

Which she is now wishing was something a good deal stronger.



It's about half an hour later that she stands at the door of Room 99 with no idea of what to expect, knocking lightly with gloved knuckles.

jaskoleczka: { W3: The Wild Hunt } (this is fine)

Avallac'h was meant to follow me, but something went awry...




It's a quiet night, and the Scottish skies at the end of the universe are filled with to the brim with soft gray clouds. The waters of the little inlet and around the lake lap lazily at the shore. Deep in the lake, the giant squid cruises idly for food, trailing its tentacles like smoke through the water. In the stables, the horses whicker quietly to each other. All is peaceful, and perfect.

Until some of those soft, contented sounds turn sharp, and anxious. Wood rattles as nervous horses begin pawing and kicking at their stalls, tossing their heads, wide-eyed and alarmed. 

And then a flash of light splits the clouds with a horrible sound as of a great deal of air being displaced all at once, and then: nothing.

The horses calm. And somewhere, far out in the lake, there is a splash.

***

Ciri surfaces with a splutter and gasps for air as she turns her head, taking stock of the situation.

This is...not Velen. At least, it's nowhere in Velen she recognizes. "Avallac'h?" she calls, her voice echoing strangely over the water, but just inflating her ribcage to project her voice has her wincing. The water is too dark to see through, but she knows what she would find if she could: a faint dark cloud that is seeping from the wound in her side and the tear in her shirt. 

"Wonderful," she says to herself, and eyes the distance to shore. It isn't far – fifty yards, perhaps – but she's exhausted from the ambush, the flight, the portal, and she's already lost a lot of blood. 

But there's nothing for it: she grits her teeth and strikes out for shore, hoping against hope that this lake is not home to drowners...or worse.

In the end, she almost makes it. There's the shore, only twenty yards, ten. A few feet. Everything goes black, and when she comes to, she's washed onto a sandy beach that makes no sense with the cold lake water she's just escaped – but that's all she has time to determine before exhaustion and pain told firm hold of her reins, and she collapses into a heap on the shore at the end of the universe.

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